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  • ...earning experiences for individuals, groups and institutions, to transform educational institutions and the development processes for competences by supporting fr ...strategies and quality assurance framework on project, learning system and educational policy level.
    3 KB (446 words) - 11:02, 1 November 2013
  • |projects=[[Mobile Learning]]<br>[[Educational Hypermedia (Hibernation)]]<br>[[EU Kids Online]] ...in Educational Administration<br>M.Ed in Instructional Systems<br>Ph.D in Educational Administration (emphasis in Computer Technology in Education)
    5 KB (659 words) - 03:35, 1 February 2015
  • ...s, computers, web hosting services and software products such as websites, educational games and mobile applications. In general, technical support services attem
    2 KB (241 words) - 02:01, 6 November 2018
  • |title=<font color="white">Software Programmer<br> Web Designer <br></font> '''Educational Applications'''<br>
    4 KB (607 words) - 04:58, 1 October 2020
  • |interests=HCI,e-Learning,Educational Software, Software Development/Evaluation, Web Development, Mobile Development ...2 HCI-UPatras] Content creation by end users for location-sensitive mobile educational games</ref> presented during the IS-EUD 2011 Workshop Involving End Users a
    11 KB (1,514 words) - 01:45, 23 October 2019
  • |specializations=Backend, Software Development ...site as well as a portal for members to upload and organize the content of educational modules that can be used to instruct content on various topics through an e
    2 KB (241 words) - 05:14, 4 February 2019
  • ...asis in dyslexia|DYSLEXIA]]<br>[[Mental Attributes Profiling System]]<br>[[Educational Hypermedia (Hibernation)]]<br>[[Dynamic Visualizations in Instruction]] ...asis in dyslexia|DYSLEXIA]], [[Mental Attributes Profiling System]] and [[Educational Hypermedia (Hibernation)]] projects and invited the [[New Media Lab]] as pa
    5 KB (620 words) - 14:11, 28 December 2014
  • ...ducational practices and school infrastructure quickly t. The evolution of educational systems and digital technology also provide additional challenges to framin ...nd engaged. The tools include competence cards, quality cycles, assessment software, evaluation methods, mobility practices, teaching programmes and mentor tra
    6 KB (841 words) - 06:11, 6 July 2017
  • |interests=HCI, Educational Software
    2 KB (232 words) - 08:52, 23 December 2021
  • |project_title=Development of methodology and software for the diagnosis and treatement of learning difficulties with emphasis in # Categorize: Categorization ability using an educational game in which the child is asked to "drag" an object in the world in which
    2 KB (257 words) - 03:30, 8 October 2019
  • |title=<font color="#000000">[[Software and Systems Developer]]<br></font> ...niscope Software]], which evolved into [[IdeaPrism]] and for "intelligent" educational games. Her responsibilities also included the development of all websites a
    9 KB (963 words) - 13:37, 16 March 2021
  • ...f multimedia learning and dyslexia its main goal is to develop educational software adequate for dyslexic children that will enhance their learning outcome.
    2 KB (288 words) - 12:28, 25 October 2014
  • | Development of methodology and software for the diagnosis and treatement of learning difficulties with emphasis in * [[Andreas Savva]], Educator, Developer of Educational Video Games, 1995-1998
    3 KB (349 words) - 06:41, 14 March 2020
  • <u>Main Activities and Responsibilities:</u> Software Development(Web Programming & Development, Mobile -Smart Phone Programming ...nciples, Advanced Programming Techniques, Special Topics on Internet-based Software Systems, Data and Knowledge Bases, Human - Machine Interaction and Design o
    9 KB (1,165 words) - 06:36, 24 January 2014
  • <u>Main Activities and Responsibilities:</u> Software Development(Web Programming & Development, Mobile -Smart Phone Programming ...nciples, Advanced Programming Techniques, Special Topics on Internet-based Software Systems, Data and Knowledge Bases, Human - Machine Interaction and Design o
    9 KB (1,167 words) - 06:02, 27 August 2014
  • ...ut of ten [[Co-Laboratory|co-laboratories]] across Cyprus to diagnose the educational and training needs of the local authorities with the aim of upgrading the o ====Collaboration in developing 2nd generation ISM software====
    11 KB (1,460 words) - 11:38, 14 March 2020
  • ...and treatement of learning difficulties with emphasis in dyslexia]] <br>[[Educational Hypermedia (Hibernation)]]<br>[[Dynamic Visualizations in Instruction]]<br> ...bathroom), i.e., as in the example snapshot shown in the illustration. The software measured the time to response and whether the move was correct or false. Fo
    16 KB (2,281 words) - 10:08, 14 November 2021
  • ...and the Millennium Development Goals (MDGs) in particular closer into the educational system in four new EU member states (NMS - Cyprus, Bulgaria, Lithuania and ...with a particular focus on sub-Saharan Africa and integrate these into the educational systems in Cyprus, Bulgaria, Lithuania and Estonia through comprehensive in
    14 KB (2,076 words) - 02:15, 25 April 2018
  • ...and the Millennium Development Goals (MDGs) in particular closer into the educational system in four new EU member states (NMS - Cyprus, Bulgaria, Lithuania and ...with a particular focus on sub-Saharan Africa and integrate these into the educational systems in Cyprus, Bulgaria, Lithuania and Estonia through comprehensive in
    21 KB (3,016 words) - 01:46, 25 April 2018
  • ...tegrate state of the art technologies (computers, IT, mobile phone) in the educational context. ...own as MAPS - Mental Attributes Profiling System. Furthermore, it develops software-based systems for the treatment of various conditions.
    7 KB (1,021 words) - 02:34, 3 June 2015
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